Slime D 26d 5e Wiki
Traits Ooze Cube: The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Dungeons And Dragons - 5th Edition: Playable Races, All Playable races from Official books D&D books, with ability scores etc.
Medium ooze, unaligned
Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 20 ft.
Slime D 26d 5e Background
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 2 (-4) | 14 (+2) | 2 (-4) |
Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunitiesblinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.
Slime D 26d 5e Character
Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.
Slime D 26d 5e Stats
Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
ACTIONS
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) acid damage.